The Hotel directory
Everything in the Hotel, and where to find it. Everything below is open.
A few parts are named in chapters you may not have reached. They are listed by chapter, and named once you have read that far. Set the last chapter you have finished.
The Hotel
- The Lobby
Tonight’s line from the Seal Log, the Ridge, and the doors off the lobby.
- The Hotel, floor by floor
Walk the floors open to you, on a floor plan or in 3D.
- The Reality Vault
Rows of orbs down the long hallway.
- The Vault door
The round door and its two keypads.
- The Dining Room
Rooms by chapter and by Door. Read in order; nothing ranked, nothing private.
- Half Past Nine
Somebody reads aloud from the beginning, at half past nine in the evening.
- The Porter’s Line
The telephone by the desk, still being recorded. Read what it will say.
- The Fourth Floor
Where makers sign the worlds they have made.
- For readers past Ch 12 (set your chapter to see it)
- The Patrons’ Wall
A lettered wall of the Hotel’s patrons.
- The Gate
Where it starts: I’m awake, or I’m dreaming.
Games
- The Desk Games
Every game in one place. Nothing timed, nothing sold.
- The training wall
Ten minutes as a Registry clerk in training. There is no right answer.
- Seven as One: the drill
One to seven players on one screen: one person calls it, and whoever it is meant for says it back.
- Hide the City
Strip a crossing log of what would let anyone pick a person out of it.
- The Eleventh Bell
A street of signs that want something from you. Switch them off.
- Left at the Desk
Things guests left at the desk, each with something written on it in the Code.
- The Flour-Sack Games
A relay of seven calls, one held by each Door’s office.
- The Unwritten Days carnival
Seven stalls, one for each Door’s office, through the Unwritten days.
Reading
- The Prologue
The book’s opening, and the puzzles that start from it.
- The Seal Log
One line entered each evening at seven, your time.
- The Archive and the Bestiary
People, places, worlds and creatures, written up only as far as you have read.
- The Atlas
The Map of Lost Worlds, as the wall in the map room shows it.
- The Library of the In-Between
Texts from the shelves, each with its strongest rebuttal on the facing page.
- The Precepts
Lines from the book, gathered under the lintel.
- Orb Files
A file from the shelves, once a week.
- Tom’s Copy
A leaf a week, with a pencil in the margin.
- The Theory Desk
File a theory. It must cite the page.
- Words of the Author
The author’s own answers, given each Crossing Day.
- The Register of Rulings
What has been ruled, and what has been revised. Nothing is rubbed out.
- The Seal Shelf
Answers sealed in advance, and a way to check them when they open.
- Search
The Archive, the Atlas, the Library, the Precepts and the Theory Desk, at your own chapter.
The Code
- The Code
The sheet of forty-eight signs behind the desk.
- Your name in the Code
Sign the register: your name sealed in the Code, and an Earth of your own.
- The seven rows
Lessons that teach you to read and write the Code, a row at a time.
- The dictionary and the translator
Look a word up, or put a line into Somka and back.
- The fonts
Sotak Book and Sotak Cut, free for fans.
- The tattoo check
A scribe checks a line before it goes on skin. Free.
- The Ledger Desk
Where readers propose new words.
- The Seven Words
The yearly vote that adds seven words to the dictionary.
- Open data
The language data, free to reuse (CC BY 4.0).
- The making of Somka
How the language was built, dated.
You, your Door and the Bureau
- Intake: Form TP-1
Nine questions. The form suggests a Door; you choose your own.
- The Seven Doors
The Hotel’s seven offices, and what each one keeps.
- Make an account
Free, for readers aged 16 and over: your Room, your Door and your keys.
- The Bureau
The front office: licensing, notices and the public register.
- Back-Door Keys
Two keys a month to give to friends.
For members: sign in, or make a free account.
- The Chart
A dream journal locked on your own device. Nobody else can read it, us included.
For members: sign in, or make a free account.
- The Hearth
A private place to set for someone who is missing.
For members: sign in, or make a free account.
- Discord roles
Show your Door and rank on the Discord server.
For members: sign in, or make a free account.
- Guest Pass
Link a game to your account.
For members: sign in, or make a free account.
Shop, events and support
- Lost Property, the shop
Objects, books and prints from the Dreamscape Code universe.
- Memberships
Night Shift, Dispatch and Backdoor Key.
- Give a membership
Twelve months, one payment, no renewal.
- Events
Readings, premieres and nights at the Hotel.
- The marketplace
Work by fans, sold on each maker’s behalf.
- Sell in the marketplace
Set up as a seller; every listing is checked by a person.
For members: sign in, or make a free account.
- Support the site
Sign the Guest Book, or give something towards the site.
Community, safety and trust
- World Files
Send the Registry a world of your own making, or a Statement.
- The Trust Centre
Every rule, policy and report about how the site is run.
- The Wardens
Seven community stewards, drawn by lot each year.
- The Moderation Log
Every month: how many reports, what we did, how fast.
- The transparency report
Twice a year, in the standard form.
- Appeals
Ask us to look again at a moderation decision.
In other languages
Also in the Hotel
- Row 3 and the Rosetta
- Row 4: the Ledger
- For readers past Ch 16 (set your chapter to see it)
- For readers past Ch 19 (set your chapter to see it)
- Row 7: composition, and Walker certification