The Seven Doors

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You are following the Slow Read, which begins with the Prologue on Saturday 10 October and reads a chapter a week. Read ahead? Choose the last chapter you have finished. The site hides anything from a chapter you have not reached; this is proof of reading, never of buying, and a library copy counts.

Seven offices of the Hotel, each a stroke of the Code. You belong to one; nobody belongs to one forever.

The Doors are offices of the Hotel.

Patrons and their lines open from Ch 12 to Ch 24, as you read. Read ahead? Tell us the last chapter you have finished, below.

  • The Watch

    Ki · hook

    At its best:
    Attention that keeps people alive
    At its worst:
    Counting instead of feeling

    Its patron and line: at Ch 15.

  • The Desk

    Na · turned hook

    At its best:
    The list as protection
    At its worst:
    A list that gets used to itself

    Its patron and line: at Ch 24.

  • The Street

    Osen · crook

    At its best:
    Healing, labelling
    At its worst:
    Running on empty

    Its patron and line: at Ch 12.

  • The Pool

    Somki · cup

    At its best:
    Foresight
    At its worst:
    Leaving the line

    Its patron and line: at Ch 14.

  • The Ward

    Mo · loop

    At its best:
    Teaching, holding the door
    At its worst:
    Secrecy

    Its patron and line: at Ch 23.

  • The Lock

    Ri · S-hook

    At its best:
    Nerve
    At its worst:
    Recklessness

    Its patron and line: at Ch 15.

  • The Gate

    Tu · angle

    At its best:
    Disarm, don’t destroy
    At its worst:
    The rule that doesn’t apply

    Its patron and line: at Ch 13.

Find your Door: Form TP-1

Doors change once a year, on Crossing Day.

You are following the Slow Read, which begins with the Prologue on Saturday 10 October and reads a chapter a week. Read ahead? Choose the last chapter you have finished. The site hides anything from a chapter you have not reached; this is proof of reading, never of buying, and a library copy counts.

Out of the story: the Doors are a way to find people with the same habits of mind in the community. They are not teams, and nothing is won or lost between them.