The Desk Games
Short games set in the Hotel. Free, with or without an account.
Left at the Desk
Twelve things guests left at the desk, each with something written on it in the Code. Read them.
Open
Peripheral Concerns: The Wall
Ten minutes as a Registry clerk in training, with a quarter's budget and a wall of training cases. There is no right answer.
Open
The Flour-Sack Games
A relay of seven calls, one held by each Door's office. It finishes when every call has been said back.
Open
Seven as One: the drill
A Flux Chamber drill for one to seven players on one screen. One person calls it, and whoever it is meant for says it back.
Open
Hide the City
A Registry clerk's job: strip a crossing log of what would let anyone pick a person out of it, without losing what the log is for.
Open
The Unwritten Days carnival
Seven stalls, one for each Door's office, through the Unwritten days.
Open
The Eleventh Bell
A street of signs that want something from you. Switch them off.
Open
About the Desk Games
Small errands at the Hotel's desk, the one about the size of a rowboat. Each opens at seven in the evening, your time, and then stays open. Nothing here is timed, and nothing here is sold.
Free, with or without an account. If you are signed in, finishing an errand adds to your rank; nothing else is kept about how you played.